Frame

2D Field

Aspect Ratio

Object and image size

Image sequencing

Forces within the frame

Sturcturing the 2D field

3D Field

Structuring the 3D field

Structuring the 3-D Field

When you build screen volume, you consider the planes of the basic structure of the 3-dimensional field:

  • Foreground: closest plane to the camera, beginning point of Z-axis
  • Middleground: plane marking, middle of the z-axis
  • background: plane farthest from the camera, end of the z-axis

There may be many planes or points on the z-axis. You create what appears on each plane at each point on the z-axis. You should be aware of how what you include in your shots establishes or fails to establish structure for the 3-D field. Example

Several concepts are important in working with depth

Though you may not be using a camera, these concepts are important to consider when you build depth in any visual media.

Volume Duality

Space is a negative volume. Elements we see in the space that appear to be solid constitute positive volume. Volume duality is the interplay between negative and positive values.

  • Dominant positive value (emphasis on solid elements) might create a sense of restriction or confinement, crowding. Might also be used to create a sense of closeness.
  • Preponderant negative volume (emphasis on space) is less restrictive, free. Might also suggest a sense of isolation.
  • Open sets allow for control of volume duality because the elements are easily rearranged and lighting can be used to turn negative volume into a scenic element

Z-axis Articulation

Using positive volumes along the z-axis together with lens properties (wide-angle, narrow-angle) creates specific perception in various depth planes

Narrow-angle lens distortion

  • Reduces negative volume
  • Crowds (squeezes) elements

Wide angle lens distortion

  • Exaggerates space and object relationships
  • Creates volume conflict and double framing (the foreground object--which acts to draw attention to the other planes--and the screen)

Z-axis Blocking

  • Movement of people (or other objects) along the z-axis
  • Action "weaves" toward or away from the camera

Think about the eye-line from the foreground plane to the background plane. Organize the action (even when it—and the camera—are moving laterally)