Three Dimensional Field: Depth and Volume
When you think about creating depth and volume, remember:
What the camera sees is crucial
(or, if you're developing multimedia using another type of tool, what is captured and placed into the frame...)
The Z-Axis
The Z-axis is the depth axis and extends from the screen back
indefinitely.
Ducky
Example
Graphic Depth Factors
The following aspects of visual perception create the dimension of depth:
-
Overlapping Planes.
- Relative size: Larger elements are perceived as closer; the smaller an object appears relative to the screen space, the farther we perceive ourselves to be. Close-ups make objects and people seem close because of the relative screen space they take up
- Height in the plane: Elements higher on a plane seem farther away when other cues aren't present Fistful example
-
Linear perspective.
- Forced perspective: Use elements of an image to take advantage of linear perspective by creating the appearance of depth. For example, you can adjust camera angle during filming to make a road or path seem longer. Graphic images can be adjusted similarly.
- Aerial Perspective: Elements that appear
faded, misty, or obscured tend to recede visually. Elements
that are sharp, bright, or have a higher color or light value
than
their surroundings, tend to advance.
Thin Red Line Example
Camera Angles for Depth
If you are using a still camera or a digital camera, use the following guidelines.
Wide angle lens (greater depth of field)
- Reduces the impact of overlapping planes
- Exaggerates relative size so that elements seem farther apart (stretched along the z-axis)
- Accelerates convergence of parallel lines, increases the distance of the vanishing point
- De-emphasizes aerial perspective
Narrow angle lens (reduced depth of field)
- Enhances the depth cuing of overlapping planes.
- Diminishes differences in relative size so elements seem closer together (squeezed along the z-axis)
- Retards convergence, decreases the distance of the vanishing point
- Emphasizes aerial perspective
Aerial Perspective
- Selective focus: Feature an object in the foreground, middle-ground or background by making it appear in focus and the objects in the other positions out of focus (fuzzy)
- Rack-focus: Shift the emphasis in a shot by changing the focus (racking through) rather than by changing the camera or object position. Racking through requires a narrow angle lens and lower illumination.